I first imported a template file of a ball rig I was given from uni, then imported it into Maya. Then I moved the ball up and down the Y-axis to simulate the ball bouncing. Once I made the ball bounce in a way I was happy with I then squished and stretched the ball to imitate the weight and force of the wind effecting the shape.
After I had finished moving the ball manually I opened up the graph menu and altered the levels to fit a more natural bounce.
This was my outcome. I am not entirely happy with the end product but for a first attempt I'm pretty proud.
Next time I will try and reduce the impact and try not to make such a big "splat" impact. I think I'll try and make a more solid and marble like ball to create a sense of weight.
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