After finishing the walk cycle I wanted to keep building up my skills in Maya while I still had great momentum for "creating life".
I decided I wanted to speed things up a bit with my character and get him to do a gentle Jog.
I headed back to YouTube and found a reference from endlessreference.
I wanted the character to look more weighty and more in motion in comparison to the walk cycle.
This is my finished outcome. I wanted to make the character even more believable by giving him more facial characteristics and actually show expression when in motion.
I did this by turning "Facial CPanel" On and while using the move tool I manipulated the key points to rearrange the face.
After finishing a nice jog I wanted to up my game even more now that I'm getting a taste for Maya.
Once again I delved back into YouTube and found a running animation cycle by Ferdinand Francis. I liked this video because his characters body was quite similar to mine so I could match the extensions of the limbs easier.
...And here we are my running animation. For now all the videos will be of a low quality until I have them to a state I am happy with, looking on how my work has progressed I want to go back and redo my walk cycle because it looks kinda naff now.
Speak Soon.